Intel Database

Gauntlet Mission Intelligence

32 PLAYERS / 8 SQUADS / 4 OPERATORS PER SQUADPROGRESSIVE ELIMINATION: 8 → 6 → 4 → 2 → WINNER

Mission Types

9 VARIANTS — 70,000+ COMBINATIONS
CIRCUIT

Capture rotating control consoles. Earn 1pt every 20 seconds per console held.

1pt / 20s per console
1ST
2ND
3RD
FIN
CONTRACT

Full squad wipe = elimination. 15pts per squad wipe. Last squads standing win.

15pts per squad wipe
1ST
2ND
3RD
FIN
DEADLOCK

King-of-the-hill with rotating zones. 1pt per zone held for 3 seconds.

1pt / 3s zone hold
1ST
2ND
3RD
FIN
DECRYPTION

Protect beacon pickups during 50-second calibration. Sprinting halts decryption.

10pts per calibration
1ST
2ND
3RD
FIN
EXTRACTION

Gather data drives from terminals, extract via drone pads. Carry up to 10 drives.

3pts per drive extracted
1ST
2ND
3RD
FIN
HEIST

Capture-the-flag variant. Retrieve enemy objectives, defend your cache. Resets after 60s.

10pts per capture
1ST
2ND
3RD
FIN
VENDETTA

First kill marks a squad's HVT. HVT squad earns 1pt/5s while HVT survives. Location visible.

1pt / 5s HVT alive
1ST
2ND
3RD
FIN
WRECKAGE

Transport bombs to M-COM sites. Earn points for detonation or disarm.

10pts detonate / 5pts disarm
1ST
2ND
3RD
FIN
RODEO

Open vehicle trailers to retrieve IFVs and tanks. Vehicle kills award 3pts instead of 1. Trailers resupply throughout the match.

3pts per vehicle kill
1ST
2ND
3RD
FIN

Map & Mode Matrix

FORT LYNDON — 7 SECTORS
ModeArea 22BDowntown Business DistrictGolf ClubDefense NexusBase Storage WarehousesHagental Base
CIRCUIT
DEADLOCK
DECRYPTION
EXTRACTION
RODEO
VENDETTA
WRECKAGE
MISSIONS ROTATE ACROSS AVAILABLE SECTORS EACH OPERATION

Operator Classes

4 ROLES — UNCONVENTIONAL LOADOUTS VIABLE
ASSAULT

Frontline aggression. Best for direct engagements and objective pushes.

MISSION SYNERGY
Circuit, Contract, Deadlock
ENGINEER

Equipment and vehicle specialist. Controls sightlines and locks down positions.

MISSION SYNERGY
Wreckage, Extraction, Circuit
SUPPORT

Sustain and revive. Revives deny enemy points — critical in every mission type.

MISSION SYNERGY
All missions (revive denial)
RECON

Intel and long-range precision. Spot enemies and control engagement distance.

MISSION SYNERGY
Vendetta, Decryption, Heist

Scoring Reference

Action
Points
Note
Kill
1 pt
Base scoring
Revive
1 pt
Adds 1pt per revive
Double Points
2x
Last 60 seconds of each mission
Console Hold (Circuit)
1 pt / 20s
Per console controlled
Zone Hold (Deadlock)
1 pt / 3s
Per zone owned
HVT Alive (Vendetta)
1 pt / 5s
While HVT survives
Drive Extracted (Extraction)
3 pts
Per drive at drone pad
Calibration (Decryption)
10 pts
50-second beacon hold
Detonation (Wreckage)
10 pts
Bomb at M-COM site
Disarm (Wreckage)
5 pts
Enemy bomb defused
Squad Wipe (Contract)
15 pts
All 4 dead simultaneously
Objective Capture (Heist)
10 pts
Enemy cache secured

Map Intel: Fort Lyndon

All Gauntlet missions take place within sections of Fort Lyndon. The combat arena progressively shrinks as squads are eliminated through each mission phase.

MISSION 1 (8 SQUADS)FULL ARENA — LARGEST ZONE
MISSION 2 (6 SQUADS)REDUCED PERIMETER
MISSION 3 (4 SQUADS)CONDENSED SECTOR
FINAL (2 SQUADS)MINIMUM COMBAT ZONE

Key Mechanics

DOUBLE POINTS

All points are doubled in the last 60 seconds of each mission. Late pushes are critical.

REASSIGNMENT

If teammates leave mid-operation, top performers get reassigned to surviving squads with open slots.

SQUAD WIPE RULE

In Contract missions, all 4 operators dead simultaneously = instant elimination. No respawn window.

MISSION VARIETY

Over 70,000 possible mission combinations across the 4-round sequence. No two operations are the same.