Intel Database
Gauntlet Mission Intelligence
Mission Types
9 VARIANTS — 70,000+ COMBINATIONSCapture rotating control consoles. Earn 1pt every 20 seconds per console held.
Full squad wipe = elimination. 15pts per squad wipe. Last squads standing win.
King-of-the-hill with rotating zones. 1pt per zone held for 3 seconds.
Protect beacon pickups during 50-second calibration. Sprinting halts decryption.
Gather data drives from terminals, extract via drone pads. Carry up to 10 drives.
Capture-the-flag variant. Retrieve enemy objectives, defend your cache. Resets after 60s.
First kill marks a squad's HVT. HVT squad earns 1pt/5s while HVT survives. Location visible.
Transport bombs to M-COM sites. Earn points for detonation or disarm.
Open vehicle trailers to retrieve IFVs and tanks. Vehicle kills award 3pts instead of 1. Trailers resupply throughout the match.
Map & Mode Matrix
FORT LYNDON — 7 SECTORS| Mode | Area 22B | Downtown Business District | Golf Club | Defense Nexus | Base Storage Warehouses | Hagental Base |
|---|---|---|---|---|---|---|
| CIRCUIT | — | — | — | |||
| DEADLOCK | — | |||||
| DECRYPTION | — | — | — | |||
| EXTRACTION | — | — | — | |||
| RODEO | — | — | — | — | — | |
| VENDETTA | — | — | — | — | — | |
| WRECKAGE | — | — |
Operator Classes
4 ROLES — UNCONVENTIONAL LOADOUTS VIABLEFrontline aggression. Best for direct engagements and objective pushes.
Equipment and vehicle specialist. Controls sightlines and locks down positions.
Sustain and revive. Revives deny enemy points — critical in every mission type.
Intel and long-range precision. Spot enemies and control engagement distance.
Scoring Reference
Map Intel: Fort Lyndon
All Gauntlet missions take place within sections of Fort Lyndon. The combat arena progressively shrinks as squads are eliminated through each mission phase.
Key Mechanics
All points are doubled in the last 60 seconds of each mission. Late pushes are critical.
If teammates leave mid-operation, top performers get reassigned to surviving squads with open slots.
In Contract missions, all 4 operators dead simultaneously = instant elimination. No respawn window.
Over 70,000 possible mission combinations across the 4-round sequence. No two operations are the same.
